Evil God Kreuger

Talent: Dark God's Descent

For every 1 debuff on an enemy unit on the map, this unit's damage +(1, 2, 3, 5)%, up to (6, 12, 18, 30)%. After dealing damage, (50, 60, 80, 100)% chance to convert one buff to a debuff* on the target(s). *Debuff list: Cannot be healed, Unbuffable, Silence, Passive Silence, HP-20% after taking action, Mobility-2 (1 turn)

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Shilinka's help.
  • Strength: Level 25 Intimacy + Clear GoF5 with Gizarof's help.
  • Related Bonds

  • VincentATK: Clear GoF5 with Evil God Kreuger's help.
  • Level 70 Max Stats:

  • Dark Heart Mage
  • HP: 3,697 | ATK: 262 | INT: 562 | DEF: 253 | MDEF:361 | SKL: 87
  • Evil God
  • HP: 4,170 | ATK: 262 | INT: 591 | DEF: 272 | MDEF:361 | SKL: 113

    Soldier Bonus:

  • Dark Heart Mage / Evil God
  • HP: 30% | ATK: 20% | DEF: 35% | MDEF: 15%
    Level 4
    Evil God: When attacked by enemies with debuffs, -10% damage taken in battle. Shattered: When ranged attacked, physical damage taken -10% in battle.
    Level 7
    Evil God: When attacking enemies with debuffs and entering battle, +10% damage dealt. Shattered: When unit HP < 70%, damage dealt +10%.

    Exclusive Equipment: Foolkiller Mask

    HP +10%. When this hero dies, enemies within 5 blocks have 2 of their buffs replaced with random debuffs.

    Awakening: Overwhelming Evil

    Cost: ••• / CD: 5 / Range: All / Span: Single

    [Active] Active use. Inflict [Evil] on the target: "When ending action, 3 allies within 3 blocks will be given 3 random debuffs*." Lasts 3 turns. This effect cannot be dispelled. This skill then becomes [Dark Abyss]. Dark Abyss: Range Self, Span 5 [Magic Damage] Attacks enemies within 5 blocks of self for 0.36x AoE damage. Inflicts 2 random debuffs** on each target. For every 1 enemy hit, [Overwhelming Evil] CD-1. After use, this skill becomes [Overwhelming Evil]. *Debuff list: ATK/INT-10%, DEF-10%, MDEF-15%, Damage Taken+10%, Damage Dealt-10% **Debuff list: ATK/INT-20%, DEF-20%, MDEF-30%, Damage Taken+20%, Damage Dealt-20%, Unbuffable, Passive Block, Silence, Heal Block, 20% HP Fixed Damage, Movement-2 and cannot guard

    Classes & Soldiers

    Dark Heart Mage

    Soldiers: Wizard, Stone Colossus

    Evil God

    Soldiers: Sorceress, Skeleton Knight

    Training Ground

    Soldiers: Hellfire Archer, Crystal Warlock, Lava Titan

    Evil Warlock

    Lightning Strike

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.

    Forget

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deactivates all enemy passive skills. Lasts 2 turns.

    Conspirator Mage

    Acid Burns

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Inflicts "Cannot be healed". Lasts 2 turns.

    Dark Heart Mage

    Dark Barrier

    Cost: / CD: 4 / Range: 3 / Span: Single

    [Assist] Active use. Grants 1 target "Dark Barrier". The barrier prevents damage up to 20% of Max HP. Lasts 2 turns, cannot be dispelled. After use, may move 2 blocks and attack. When using this skill, buffs on this unit will not be reduced in duration.

    Black Hole

    Cost: •• / CD: 5 / Range: 3 / Span: 4

    [Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit. *ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.

    Evil Spirit

    Dark Reaper

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.

    Evil God

    Feast of the Night

    Cost: •• / CD: 5 / Range: Self / Span: 5

    [Magic Damage] Attacks enemies within 5 blocks of self for 0.3x AoE damage and inflicts 1 random debuff* on each target. Also causes all allies within range to gain "Damage Dealt +10%" and "After actively attacking in battle, heal 15% of damage dealt as HP after battle." Lasts 2 turns. *Debuff list: ATK/INT-20%, DEF-20%, MDEF-30%, Damage Taken+20%, Damage Dealt-20%, Unbuffable, Passive Block, Silence, Heal Block, 20% HP Fixed Damage, Movement-2 and cannot guard

    Dark Dragon Breath

    Cost: •• / CD: 5 / Range: 5 / Span: 3 Lines

    [Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x times AoE damage. Effective against Holy units. Also inflicts 1 random debuff.